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Prepare your crew for their most dangerous mission yet and go chocks away for a sky-bound expedition in this strategic survival sim, Bomber Crew: American Edition. Pilot more crew members, engage in a new theatre of war, and fight new deadly foes from the air and seas in this all new content.
- Bomber Crew!
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- Bramblewood Hall 2 - Helping Out.
- Weather Flying, Fifth Edition (Aviation).
- Unbroken Circle.
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About This Game
Log in to finish rating Bomber Crew. Bomber Crew. Share this? Summary: Take to the skies in this immersive flight simulation where each mission is a high-risk expedition. Manage everything from fuel, ammo, hydraulics and more in your very own physics-based bomber, which can be customized with an array of liveries and paint jobs. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.
Critic Reviews. Score distribution:. Positive: 1 out of 2. Mixed: 1 out of 2. Negative: 0 out of 2. PlayStation Universe.
Bomber Crew review - a chaotic strategy game that can be both compelling and confusing
While the sheer range of customisation options gives players everything they need to put their own, unique stamp on each save file. Hectic, tense, and ineffably satisfying, Bomber Crew is certainly one of the more original and entertaining indie games currently available on PS4.
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Managing an airplane sounds very complicated but Bomber Crew simplifies it to such an extent that it becomes fun. Gameplay is excellent and provides plenty of entertainment and with all the strategical options at your disposal there is plenty of depth here. While audiovisually simple, it simply works.
Bomber Crew on the Mac App Store
Defending ally pilots stranded in the Channel from waves of enemy fighters was a particular joy, especially when ace pilots were thrown into the mix. These named characters recur until you defeat them, and can be extremely dangerous, but equally satisfying to overcome. After these intense missions, coasting back over the British countryside under a pastel pink sky feels serene and earned. During these great moments, it's the sound design that really shines. Enemy ace pilots each have their own soundtrack that helps them stand out from one another, and makes the missions when they're present that much more tense.
Other noises help to contextualise the chaos: a strange rattling might indicate that the oxygen system is in need of repair, or a crackling fire will demand immediate attention.
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Then, having all of that fade into silence but for the chirping birds and wartime radio tunes as you contemplate upgrades back at base helps to reset the mood until you're ready for another mission. But too often the flights are chaotic in all the wrong ways. Crucially, they spiral into disaster for reasons I couldn't understand. The clearest example of this is that it took several nose-dives into the ground to realise that I was sometimes ordering my pilot to leave the controls because they sit directly behind the engineer, and it was extremely easy to misclick.
The developers have now added the ability to lock the pilot in place - as is the case with the console versions - but I didn't discover it for a long time as it was never tutorialised. And it wasn't the only thing I had to work out for myself, nor did I solve every mystery of why my plane suddenly fell from the sky. I first started playing on Switch, but menuing, selecting characters, and giving instructions was much more difficult with buttons than with a mouse. Even after moving to PC, it took three or four hours to feel as though I was getting a handle on the minute to minute flying.
By that point, Bomber Crew had trained me out of caring about my crew. At first, I had diligently kept track of my recruits.
Though they are completely customisable, each one is assigned a little information - a simple gesture that lends a real sense of a diverse group of ordinary people pitching in. For example, Bridget MacKay, my first engineer, had just slightly more survivability if the plane went down in some remote part of Europe because she had previously been a hiker. Two of my other beginner recruits were both greengrocers and I was able to spin a tale to myself about how they had known each other before the war, and had signed up together.
But early on, my squads had such a high turnover rate that I stopped even recognising them. Over and over, my plane would go down, some crew members dying instantly, others losing or winning a dice roll that balanced their survival gear against the likelihood of going missing in action. The main menu has the option of viewing a memorial wall, which would have been touching were it not full of completely unfamiliar names.
Instead, I got attached to my planes. Even though they could be destroyed, a new plane would be provided with similar levels of upgrades. Though not exactly the same - I also never fully understood what carried over and why. I painted each new bomber a different colour to distinguish it from its destroyed peers, dabbling occasionally in the many options for art on the nose, wings, and fuselage.
Grinding to make my planes better did become satisfying, especially once I finally managed to last more than a few missions at a time without a total disaster. But I remained unattached to the crew.